![]() ![]() Night lighting adjustments being implemented too - with the new material system cars won't look so flat & night 'reflectivity' being looked at.It's WIP and 3-4months away from being released.shaders on different layers now possible (so now metallic and two-tone paint possible as well as different materials being able to be reflected correctly) - up to 6 different materials can now be represented on the car body creating diversity and realism of car representations.currently car shaders have been done but now need to work on road, car and other material shaders.They have made new car shaders on the new lighting models (physical base rendering).New lighting system (ambient lighting already implemented), so now working on new shaders.Still developing graphics engine that has been going on for 4 months and are currently 50% through development (graphics and graphical improvements).Minor texture fixes in cockpit (mainly visible while in VR) Minor physics adjustments based on BOP testing Fixed VR 'mirror screen' flickering at track load Added new parameter to UI 'Stabilize Horizon' This allows users three levels of visual damping. Fixed brake disc glow not blending correctly on certain cars Globally adjustment to positioning of garage exit crewman Optimized performance when running post effects at MED/HIGH /ULTRA Launch of Sebring International Raceway (high detail laserscan): Launching rFactor 2 first laserscanned track: Sebring - it will cost 8£ / 9€ / 11$ at beginning.For next month (August 2018), Reiza rF2 Bundle.BOP and handling adjustments for GT3 and GTE Endurance pack. ![]() New feature for VR users: “Stabilize Horizon”.rFactor 2 will be again part in McLaren eSports competition, "McLaren Shadow Project", the successor of "World's Fastest Gamer". ![]()
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